diff --git a/knowledge base/best practices.md b/knowledge base/best practices.md
index e9b8705..01de818 100644
--- a/knowledge base/best practices.md
+++ b/knowledge base/best practices.md
@@ -1,6 +1,6 @@
# OAM best practices
-What really worked for me.
+What really worked for me personally, or in my experience.
1. [Generic concepts](#generic-concepts)
1. [Teamwork](#teamwork)
@@ -43,7 +43,7 @@ What really worked for me.
- Stop [abstracting away][we have used too many levels of abstractions and now the future looks bleak] stuff that does
not need to be (`docker-cli`/`kubectl` wrappers mapping features 1-to-1, anyone?).
- Beware of complex things that _should be simple_.
- E.g., google what the _[SAFe] delusion_ is.
+ E.g., check what the _[SAFe] delusion_ is.
- Focus on what matters, but also set time aside to work on the rest.
Check [Understanding the pareto principle (the 80/20 rule)].
- Learn from your (and others') mistakes.
@@ -53,11 +53,11 @@ What really worked for me.
[abstractions][we have used too many levels of abstractions and now the future looks bleak].
- Keep different parts **de**coupled where possible, the same way
[_interfaces_ are used in programming][what does it mean to program to interfaces?].
- This allows for quick and (as much as possible) painless switch between technologies.
+ Allows for quick and (as much as possible) painless switch between technologies.
- The _one-size-fits-all_ approach is a big fat lie.
- You'll end up with stiff, hard to change results that satisfy nobody. This proved particularly true with regards to
- templates and pipelines.
- Stop designing systems that _should work for everybody at all times_.
+ One'll end up with stiff, hard to change results that satisfy nobody. This proved particularly true with regards to
+ _templates_ and _pipelines_.
+ Stop designing systems that _should work for everybody at all times_. Prefer safe defaults instead.
- Choose tools based on **how helpful** they are **to you** to achieve your goals.
Do **not** adapt your work to specific tools.
- Keep track of tools' EOL and keep them updated accordingly.
@@ -67,38 +67,37 @@ What really worked for me.
- [Branch early, branch often].
- [Keep a changelog].
- [Keep changes short and sweet][the art of small pull requests].
- Nobody likes to dive deep into a 1200 lines, 356 files pull request ([PR fatigue][how to tackle pull request fatigue],
- everybody?).
-- Consider keeping changes in _behaviour_ (logic) separated from changes to the structure.
+ Nobody likes to dive deep into a 1200+ lines, 356+ files pull request
+ ([PR fatigue][how to tackle pull request fatigue], right?).
+- Consider keeping changes in _behaviour_ (logic) separated from changes to the _structure_.
It allows for easier debugging by letting you deal with one great issue at a time.
-- Make changes easy, avoid making easy changes.
- Easy changes will build up long term and become a pain to deal with.
-- [Trunk-based development][trunk-based development: a comprehensive guide] and other branching strategies all
+- Make changes easy, avoid making _easy changes_.
+ Easy changes will only build up with time and become a pain to deal with long term.
+- [Trunk-based development][trunk-based development: a comprehensive guide] and other branching strategies **all**
work.
Consider the [different pros and cons of each][git branching strategies vs. trunk-based development].
- Refactoring _can_ be an option.
Just **don't default** to it nor use it mindlessly.
- Be aware of [corporate bullshit][from inboxing to thought showers: how business bullshit took over].
- _DevOps_, _GitOps_ and other similar terms are sets of practices, suggestions, or approaches.
- They are **not** roles or job titles.
- They are **not** to be taken literally.
+ They should **not** roles or job titles.
+ They should **not** to be taken literally.
They **need** to be adapted to the workplace, not the other way around.
-- [Amazon's leadership principles] are double-edge swords.
- They are generally good practices, but only Amazon is able to apply them as they are defined **and** they still create
- a lot of discontent when used against people.
+- [Amazon's leadership principles] are generally good practices, but also double-edge swords.
+ They still create a lot of discontent even inside Amazon when used _against_ anybody.
- Keep Goodhart's law in mind:
> When a measure becomes a target, it ceases to be a good measure.
## Teamwork
- Respect what is already there, but strive to improve it.
- Current solutions are there for a reason. Learn about their ins and outs **and, most of all, the why**.
- Then try to make them better.
+ Current solutions are there for a reason. Learn about their ins and outs **and, most of all, the why**. Only _then_,
+ it makes any sense to try to make them better.
- Don't just dismiss your teammates' customs.
E.g., use [EditorConfig] instead of your editor's specific setting files only.
-- You, your teammates and other teams in your company _should be_ on the same boat and _should be_ shooting for the same
- goal.
- Act like it. You may as well collaborate instead of fighting.
+- One and one's contributors (e.g. one's teammates and other teams in one's company) _should be_ on the same boat and
+ _should be_ shooting for the same goals.
+ Act like it. You may as well collaborate instead of fighting each other.
## CI/CD specific
@@ -109,32 +108,36 @@ What really worked for me.
### Pipelining
- Differentiate what the concept of pipelines really is from the idea of pipelines in approaches like DevOps.
- Pipelines are sequences of actions. Pipelines in DevOps and alike end up being magic tools to take actions away from
- people.
+ Pipelines in general are nothing more than _sequences of actions_. Pipelines in DevOps and alike end up most of the
+ times being _magic tools that take actions away from people_.
- Keep in mind [the automation paradox].
- Pipelines tend to easily become complex systems just like Rube Goldberg machines.
+ Pipelines tend to become complex systems just like Rube Goldberg machines.
- Keep tasks as simple, consistent and reproducible as possible.
- Avoid like the plague to put programs or scripts in pipelines: they should be _glue_, not replace applications.
+ Avoid like the plague relying on programs or scripts written directly in pipelines: pipeline should act as the _glue_
+ connecting tasks, not replace full fledged applications.
- All tasks should be able to execute from one's own local machine.
This allows to fail fast and avoid wasting time waiting for pipelines to run in a black box somewhere.
-- Consider using local automation to guarantee basic quality **before** the code reaches the shared repository.
- Tools like [`pre-commit`][pre-commit] or [`lefthook`][lefthook] are a doozy for this.
-- DevOps pipelines are meant to be used as **last mile** steps for specific goals.
+- DevOps pipelines should be meant to be used as **last mile** steps for specific goals.
There **cannot** be a single pipeline for everything, the same way as the _one-size-fits-all_ concept never really
works.
+- Try and strike a balance between what **needs** to be done centrally (e.g. from a repository's `origin` remote) and
+ what can be done locally from one's machine **before** the code reaches repositories' remotes.
.
+ Tools like [`pre-commit`][pre-commit] or [`lefthook`][lefthook] are a doozy for this, but can disrupt the development
+ experience and encourage the use of the `--no-verify` switch. Actions that need to be enforced (e.g. automatic
+ formatting) are usually worth done only when changes reach the central remote anyways.
## Product engineering
-Consider what follows for infrastructure and platform engineering as well.
+Consider what follows for _infrastructure_ and _platform engineering_ as well.
-- Focus on creating things users will want to use.
+- Focus on creating things users will **want** to use.
Tools should solve issues and alleviate pain points, not create additional walls.
-- Focus on small audiences first. Avoid trying appealing lots of users from the beginning.
- If you do not have a user base, the product has no reason to exist but your will to create it.
+- Focus on **small** audiences first. Avoid trying appealing lots of users from the very beginning.
+ If one does not have a user base, one's product has no reason to exist but one's will to create it.
- Consider and fix users' pain points **before** adding new features.
- If users are not happy with your tool they'll try moving away from it, bringing the discussion back to the previous
+ If users are not happy with one's tool they'll try moving away from it, bringing the discussion back to the previous
point in this list.
-- Avoid creating mindless abstractions, like templates using variables for all their attributes.
+- Avoid creating mindless abstractions, like templates using variables for _all_ their attributes.
Prefer providing one or at most a few simplified solutions that use different
[adapters or interfaces][what does it mean to program to interfaces?] in the background instead.
E.g., check out how [Crossplane] works.